Ilya Polyakov / 3D Artist / CG Generalist
An experienced and multi disciplinary 3D Artist / CG Generalist for game industry and video production. I like to bring to life what was only a sketch a few time ago. Capable to work on difficult assets with long production time without any burnouts. Self-motivated, constantly seeking for new tools and methods of creating 3D.
- Advanced level of modeling with different techniques: low/mid/high poly and under Sub-D. Creating morphs / blendshapes.
- Manual retopology in 3ds Max / Maya / Zbrush (without remeshers cheating). Understanding topology for animation.
- Creating clean UV’s (multi space and channel).
- Texturing with classic pipeline methods and using of trim sheets.
- Rigging (intermediate level)
- Animation (intermediate level)
- Visualization / Rendering
- Compositing and post FX.
- 3ds Max (main tool)
- Zbrush (main for character production)
- Maya (intermediate level)
- Substance Painter
- Marvelous Designer
- Unreal Engine 4
- Substance Designer (basics)
- Adobe Animate
- Corel Draw