Ilya Polyakov / 3D Artist / CG Generalist

An experienced and multi disciplinary 3D Artist / CG Generalist for game industry and video production. I like to bring to life what was only a sketch a few time ago. Capable to work on difficult assets with long production time without any burnouts. Self-motivated, constantly seeking for new tools and methods of creating 3D.

PROFESSIONAL SKILLS:

  • Advanced level of modeling with different techniques: low/mid/high poly and under Sub-D. Creating morphs / blendshapes.
  • Manual retopology in 3ds Max / Maya / Zbrush (without remeshers cheating). Understanding topology for animation.
  • Creating clean UV’s (multi space and channel).
  • Texturing with classic pipeline methods and using of trim sheets.
  • Rigging (intermediate level)
  • Animation (intermediate level)
  • Visualization / Rendering
  • Compositing and post FX.

PACKAGE SKILLS:

  • 3ds Max (main tool)
  • Zbrush (main for character production)
  • Maya (intermediate level)
  • RizomUV
  • Substance Painter
  • Mari
  • Marvelous Designer
  • Unreal Engine 4
  • Mudbox
  • Photoshop
  • Nuke
  • Substance Designer (basics)
  • Adobe Animate
  • Corel Draw

PLUGIN SKILLS:

  • V-Ray
  • Ornatrix
  • FumeFX
  • PhoenixFD
  • RayFire

CONTACT INFO:

E-mail: info@neptune.pw
Render.ru
Art Station
Skype: neptune_ru